{"version":3,"file":"idle-timeout.min.js","sources":["../node_modules/tslib/tslib.es6.js","../src/IdleTimeout.ts","../src/index.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? 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(this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n","import OptionsInterface from './interfaces/Options';\n\n/** Creates an idle timeout instance. */\nexport default class IdleTimeout {\n /** The callback function to invoke when the timeout is complete. */\n protected callback: () => void;\n\n /** The merged configuration options for the timeout. */\n protected options: OptionsInterface;\n\n /** The timeout handle to reset the timeout. */\n protected timeoutHandle: number | null = null;\n\n /** Whether the timeout is idle. */\n protected isIdle: boolean = false;\n\n /** The start time of the timeout in milliseconds. */\n protected startTime: number = 0;\n\n /** The remaining time of the timeout in milliseconds. */\n protected remainingTime: number = 0;\n\n /** The last X-axis position on the page. */\n protected lastPageX: number = -1;\n\n /** The last Y-axis position on the page. */\n protected lastPageY: number = -1;\n\n /** The input event names. */\n protected eventNames: string[] = [\n 'DOMMouseScroll',\n 'mousedown',\n 'mousemove',\n 'mousewheel',\n 'MSPointerDown',\n 'MSPointerMove',\n 'keydown',\n 'touchmove',\n 'touchstart',\n 'wheel'\n ];\n\n /**\n * The idle timeout constructor.\n * @param {Function} callback The callback function to invoke when the timeout is complete.\n * @param {object} [options] The configuration options for the timeout.\n * @returns {void}\n */\n public constructor(callback: () => void, options?: OptionsInterface) {\n this.callback = callback;\n this.options = {\n element: document.body,\n loop: false,\n timeout: 60 * 1000 * 5, // 5 minutes\n ...options\n };\n\n const element = this.options.element;\n this.eventNames.forEach((eventName): void => {\n element.addEventListener(eventName, this.handleEvent);\n });\n\n this.resetTimeout();\n }\n\n /**\n * Pause the timeout.\n * @returns {void}\n */\n public pause(): void {\n const remainingTime: number = this.startTime + this.options.timeout - new Date().getTime();\n if (remainingTime <= 0) {\n return;\n }\n\n this.remainingTime = remainingTime;\n\n if (this.timeoutHandle) {\n window.clearTimeout(this.timeoutHandle);\n this.timeoutHandle = null;\n }\n }\n\n /**\n * Resume the paused timeout.\n * @returns {void}\n */\n public resume(): void {\n if (this.remainingTime <= 0) {\n return;\n }\n\n this.resetTimeout();\n this.remainingTime = 0;\n }\n\n /**\n * Reset the timeout.\n * @returns {void}\n */\n public reset(): void {\n this.isIdle = false;\n this.remainingTime = 0;\n this.resetTimeout();\n }\n\n /**\n * Destroy the instance.\n * @returns {void}\n */\n public destroy(): void {\n const element = this.options.element;\n this.eventNames.forEach((eventName): void => {\n element.removeEventListener(eventName, this.handleEvent);\n });\n\n if (this.timeoutHandle) {\n window.clearTimeout(this.timeoutHandle);\n }\n }\n\n /**\n * Reset the timeout function.\n * @returns {void}\n */\n protected resetTimeout(): void {\n if (this.timeoutHandle) {\n window.clearTimeout(this.timeoutHandle);\n this.timeoutHandle = null;\n }\n\n if (this.isIdle && !this.options.loop) {\n return;\n }\n\n this.timeoutHandle = window.setTimeout((): void => {\n this.handleTimeout();\n }, this.remainingTime || this.options.timeout);\n\n this.startTime = new Date().getTime();\n }\n\n /**\n * Handle the input events.\n * @param {Event} event The input event.\n * @returns {void}\n */\n protected handleEvent = (event: Event): void => {\n if (this.remainingTime > 0) {\n return;\n }\n\n if (event.type === 'mousemove') {\n const { pageX, pageY } = event as MouseEvent;\n if (\n (pageX === undefined && pageY === undefined) ||\n (pageX === this.lastPageX && pageY === this.lastPageY)\n ) {\n return;\n }\n\n this.lastPageX = pageX;\n this.lastPageY = pageY;\n }\n\n this.resetTimeout();\n };\n\n /**\n * Handle the completed timeout.\n * @returns {void}\n */\n protected handleTimeout(): void {\n this.isIdle = true;\n this.resetTimeout();\n\n this.callback();\n }\n\n /** Gets whether the timeout is idle. */\n public get idle(): boolean {\n return this.isIdle;\n }\n\n /**\n * Sets wether the timeout should restart on completion.\n * @param {boolean} value Wether the timeout should restart on completion.\n */\n public set loop(value: boolean) {\n this.options.loop = value;\n }\n\n /**\n * Sets the idle timeout in milliseconds.\n * @param {number} value The idle timeout in milliseconds.\n */\n public set timeout(value: number) {\n this.options.timeout = value;\n }\n\n /**\n * Sets whether the timeout is idle.\n * @param {boolean} value Whether the timeout is idle.\n */\n public set idle(value: boolean) {\n if (value) {\n this.handleTimeout();\n } else {\n this.reset();\n }\n }\n}\n","import IdleTimeout from './IdleTimeout';\nimport OptionsInterface from './interfaces/Options';\n\nconst idleTimeout = (callback: () => void, options?: OptionsInterface | undefined): IdleTimeout =>\n new IdleTimeout(callback, options);\n\nexport default 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